The Gaucho Gazette

Review: “Fallout 76” Falls Short of Expectations

Cash Martinez, Reporter

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For a game that spent months after its announcement at E3 focusing on marketing and pushing its online multiplayer platform, Fallout 76 is an incredibly lonely and underwhelming addition to the long-running series. 76’s story –– what little there is — follows a similar path to the beginning of its predecessors. Yet the lack of intriguing, well-written content is not what the disappointment comes from, it comes from the lack of interaction with other players, the complete opposite of the Massive Multiplayer Online (MMO) aspect that Fallout 76 prided itself on.

Fallout 76 gives the player a first-hand glimpse at the post-apocalyptic nightmare of the game’s universe, set against the folky and historical backdrop of West Virginia. You are a former resident of Vault 76, emerging from your underground haven to “reclaim” war-wasted Appalachia. Among the chaos, you, one of the last survivors of the human race, have one objective to fulfill: survive. Although it is an intriguing premise, especially for long-time fans of the series, the game falls short in nearly every aspect (even those that aren’t actually in the game itself, as proven by the bevy of lawsuits that Bethesda Softworks are currently facing). The lack of a story or plot makes the radiant quests that you’re given tedious to complete and meaningless when you finish, especially with the constant loophole; you are constantly assigned another quest to go retrieve a holotype or help someone that you couldn’t care less about. It’s hard to play through more than 30 minutes without getting either bored or frustrated.

Not all is lost though. 76 offers beautiful visuals that are by far some of the most impressive of the Fallout games. And, besides the glaring flaws in the lore, the story, and the bugs that can make the nuke feature almost impossible to play, it’s still a fun game if all you’re looking is a first-person shooter, one whose story is shallow and fails to make any emotional connection to the player (something that earlier games had achieved in full). But, in the end, you’re paying $70 for an over-hyped MMO; it feels more like a badly written fanfiction of one of the most successful commentaries on blind patriotism and the consequences of war and violence. How one of the most successful commentaries on blind patriotism and the consequences of war turned into a parody of itself. One can only hope that Bethesda’s next release, Fallout or not, is at least somewhat more substantial than the disappointment of Fallout 76.

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Review: “Fallout 76” Falls Short of Expectations